We've played 2 more side scenarios since then and the SpellWeaver has gained 30 and 36 xp, respectively, for a total of 104xp and lvl 3 after 4 scenarios. The Scoundrel can be risky because you're both in melee and fragile, although can also work with careful play as you at least provide a melee ally. ... Board Game Geek is the best place to go for board game information and news. I find the best strategy is to try not to lose any cards the first time through your hand, and then start spending some cards, don't blow your load early, the game rewards patience! It’s arguably the best RPG board game ever made.Part of that success can be attributed to the range and depth that each class has. I think most people will have a preferred class, so focusing on that should make deciding on your composition easier. Im probably going to start a new game and im wondering what combo currently is best. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Some people will say any combo of characters can work. Aaron Zimmerman - … The Mindthief is a bit better because his summon can function as a shield whereas the Scoundrel can't do much to help in low-hp situations. Near the end of our campaign, after trying a few other classes, I came back to the Tinkerer up to level 9. ... Best cooperative board games for when you want to work together. Interesting that you put them as a good combo. The Brute. Gloomhaven review: 2017’s biggest board game is astoundingly good 100+ hour campaign, a 20-pound box, and one seriously ambitious design. Spellweaver retired and I unlocked the Sun class. Table of Contents for Best Solo RPG Board Games (click on a title to jump to that part of the article directly) Best brain crusher: Mage Knight Ultimate Edition. Mindthief. As of early August 2018, it had sold about 120,000 copies. Secondly, Im looking for a strong and easy duo, a … The Scoundrel has some glaring weaknesses at lower player counts and party compositions. Also, Isaac himself says MT+SW is the only starting combo he doesn't recommend. His personal quest is not an ideal early game one for sure. He is one of the most versatile classes in the game, his biggest problem being that he cannot heal his ally. The Brute can eventually work but you may lack damage in the beginning without a dedicated damage dealer. Although I should probably add the caveat that 10xp came from a chest and another 10xp was the reward for the 2nd side quest. Berserker Overview. But so far our Brute and Spellweaver seem to form the core of the gameplay. Watch Nerd E in Episode of the Gloomhaven series with an intro to the party and scenario 1 It is unlocked by default - there are no requirements or quests in order to play this class. Let me clarify, first off is there a OP duo as of now? Related: The 10 Best Board Games That Came From Kickstarter, Ranked. Tinkerer … This class definitely works best in bigger parties, as is often the case with support classes in Gloomhaven. Like Gloomhaven, Journeys is a large, story-driven board game that rewards players the more you work through it's campaign. Shielded enemies (especially Shield 2 or higher) almost nullify the SW completely. When the prosperity of Gloomhaven increases, a square on the prosperity track should be marked for every point of increase, moving from left to right. Luckily for those who do not feel like diving in the deep end, Gloomhaven's creators are releasing a tie-in game that, while simpler and streamlined, promises to turn up the action and the pace: Gloomhaven: Jaws of the Lion. Tinkerer. In the Gloomhaven world it’s crucial to understand with whom you play as well as what classes and personalities your friends have. My experience as well as the other people I've talked to is over a variety of party sizes, but primarily 2 and 3. My experience is all 4 player and we didn't like the sw on a trial run, so we haven't been using him. Can move long distances and several moves include jumping as part of the movement making it extremely easy to traverse the battlefield. This is a pretty challenging game (which is awesome). 91 $49.99 $49.99. It was developed by Flaming Fowl Studios and published by Asmodee Digital, the … Both characters are quite fragile in this case but the summon can be used to tank hits. Additionally as you play through, you will be able to "level up" the prosperity of the town of Gloomhaven, which is where your party will travel between adventures to level up, buy/sell gear, get your grog (or mead) on, and perform random town events. Of course the scoundrel seems to be the best class. Our adventures usually end up with CH and Tink doing support healing on the scoundrel the whole time while the scoundrel does his invis/stack bonus attacks on a big 20dmg attack on whatever baddy is the "boss" for that encounter. The Cragheart's aoes are awkward with just another melee character and you may also lack damage by having a support and a tank in the beginning. The Brute is the closest thing Gloomhaven has to a traditional tank, at least out of … After running the first 2 main scenarios the SpellWeaver had 38 xp while the next closest in our party had 28. With that in mind, I would put some consideration into my character duo. The Tinkerer doesn't need to melee but as two support classes you will absolutely lack damage. The Spellweaver and Mindthief fit that bill the best and thus are by far her best partners.
Class Resource Wiki …
Some of you may be wondering why this is worth talking about at all. The Spellweaver and Mindthief fit that bill the best and thus are by far her best partners. Cookies help us deliver our Services. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Escape the Dark Castle. Weaknesses. The SpellWeaver's biggest weaknesses are its low HP and in ability to deal with shielded enemies. The Brute is the next best choice, although your inability to heal him means he'll need to be careful when taking damage. At certain thresholds, this will increase the prosperity level of Gloomhaven. If you can slog through the low levels, you will be rewarded with an extremely fun and flexible class that makes a great addition to any team composition. The Brute can eventually work but you may lack damage in the beginning without a dedicated damage dealer. The Scoundrel, Brute, and Mindthief will all be awkward for your aoes as they all want to get in melee, although at least the Scoundrel and Mindthief will not leave you lacking damage, unlike the Brute. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. The Cragheart will be fine but will have difficulty using his aoes. Gloomhaven digital is based on the tabletop game of the same name and was released to Steam Early Access in mid-2019. The spellweaver has a handsize of 8, but she gets a handrefresh. 5 out of 5 stars (140) $ 99.95 FREE shipping Favorite Add ... Gloomhaven Solo Cards + Scenario Difficulty Cards LuckyPlayer. In my opinion, as well as having talked to a few other groups: the Spellweaver is probably the best class. Mindthief: The Mindthief is a melee damage dealer or support with a tanky summon. One of her biggest problems is that she has such fast cards but many times needs to rely on having allies adjacent to enemies in order to be more effective. The Brute can provide a meatshield for you to deal damage behind. Great write-up! tl;dr - Best combos: Spellweaver + Brute, Spellweaver + Cragheart, Spellweaver + Tinkerer, Spellweaver + Mindthief, Tinkerer + Mindthief, Brute + Scoundrel, Brute + Cragheart. Has great movement. A party is formed when a new group of players gets together to play the game. The spellweaver has a handsize of 8, but she gets a handrefresh. Your best combos are characters who stay at range and have some healing, so the Spellweaver and Tinkerer. As you play through the game you 'unlock' new characters/races/classes to play as. When you'd tart your character use the generic 20 card modifier deck, not the one you use in your character box! Having perfect knowledge helps a ton with her. The Mindthief has been struggling but thinks his next level will let him operate more effectively. If you really don't have a favorite, then you can just use any of these combinations: Spellweaver: The Spellweaver has a ton of damage but lacks survivability. Also when you take damage, you can instead negate it by losing one card from your hand or two from your discard pile! Any two characters will definitely not work. There are some combos where you'll be at a serious disadvantage either for health or damage output. Few classes can match the potential power of the Triforce. The scoundrel has to have the best cards of any starting class, otherwise the fact he'll almost always end … In my opinion, besides being really good, he is actually the most fun of the starting classes to play. Golem I started with Brute and Tinkerer. Expansions. Low Damage. However, I believe the Spellweaver is just all around better. The Diviner is a class released in the Forgotten Circles expansion for Gloomhaven. This guide will give an overview of each starting class in Gloomhaven, starting cards, and perks. Has access to the biggest damage combos early on, gains experience hand over fist... are we all just playing the other classes wrong? I probably only used a heal action 5 times in 20 games other than a potion or rest. Gloomhaven was selected by both a jury and fans as the Origins Game Fair Best Board Game of 2018. I'm not sure how much easier it is playing solo and having perfect information about player initiative, but I guess Hard probably mostly makes up for it. The Cragheart is another support class at the beginning and you will definitely lack damage. And, also like Gloomhaven, solo play involves taking on the role of two different characters (this helps with balance issues and keeps you from getting overwhelmed by foes).I personally love making my way through this game solo… Solo challenge scenarios of all the available classes for Gloomhaven. What is a suggested duo of characters? Press question mark to learn the rest of the keyboard shortcuts. $40.91 $ 40. By using our Services or clicking I agree, you agree to our use of cookies. Easily the strangest starting character, the Mindthief has some weird abilities. She … He usually ends up exhausted towards the end of the encounter, which is frustrating for the rest of us because he gets the same loot and double the xp as we do. Solo scenarios Each of the 17 classes in Gloomhaven has a solo scenario designed specifically for that class. I like the spellweaver and brute combo! Gloomhaven has been a hit since it took over the roleplaying genre of games after its release in 2017. Best dice-builder: Too Many Bones. Of course the scoundrel seems to be the best class. Sounds like we need to try a spellweaver! Spellweaver + Scoundrel is supposed to be the weakest combo from what I've read, but everything else seems to be fine! The Best horror: Mansions of Madness: Second Edition Gloomhaven, though, has theme oozing from the very pores of its box. Scoundrel: The Scoundrel is definitely the worst character when only playing with 2 characters. The best combo will be with the Spellweaver who will bring a lot of damage as well as the necessary occasional healing. One note, I played tons of solo scenarios as CH/Brute and they are a powerhouse combo. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Looks like you're using new Reddit on an old browser. Don't play with a duo. I think in a four party group the scoundrel is really powerful, but in a two party group the fact he gets exhausted easily is more problematic. Playing with a healer is a complete adjustment. I started with Cragheart and Spellweaver, which was unbelievably fun, if not a little too easy. In Gloomhaven, there will be a large number of classes a player can choose for their heroes. One of the best examples are the Solo Scenarios for all 17 characters which he created – they can be found in that BGG thread, or directly on Google Drive.. You must be at least at prosperity 3 and have 2 retired characters to … I would agree that the Scoundrel is a great character in a 4 character party. The SpellWeaver levels quickly. Tinkerer: The Tinkerer is a support class and as such wants someone that can deal damage. It's just a perfect combination of powerful and versatile. I've played the online version as brute/spellweaver up to level 7. Best creature generator: The City of Kings. Playing with 3 gives more variety of combos that can happen. Gloomhaven: Forgotten Circles, the game's first expansion, was released in Q2 2019.
Press question mark to learn the rest of the keyboard shortcuts. High Stamina. There are no generic races and classes here, everything is new, different, and intriguing. In conclusion - Spellweaver is the best, Mindthief and Scoundrel can both work but be careful with your health, Tinkerer can work as well but you may find yourself lacking damage at early levels, and Cragheart is not recommended. The Scoundrel is the only class that won't work, she's fragile, can't really heal, and wants a melee character adjacent to enemies, which the Spellweaver won't provide. They have a handsize of NINE. In conclusion - Brute works, Cragheart and Mindthief can be made to work but are not recommended, absolutely don't do Tinkerer or Spellweaver. Ended up playing on hard (so +1 scenario level, and the monster levels bumped up one more) and still only failed one scenario. Press question mark to learn the rest of the keyboard shortcuts. The SpellWeaver has solid healing abilities (including ranged heals). Also, at first I started without the solo difficulty bump so I could learn the game but recently I added it back in and it has caused me to play more efficiently. New comments cannot be posted and votes cannot be cast. Also, the Scoundrel really lacks aoe compared to the SW and aoe is really just the best thing to be doing 90% of the time. Any other tips? Experiment with all of them eventually! Hi guys, Im definitely not a expert in gloomhaven. Cephalofair Games Gloomhaven: Jaws of The Lion Strategy Boxed Board Game for ages 12 & Up. His best partner is the Spellweaver who brings the damage he may lack early on and does so without getting in melee. Spoiler on sun class play style. What are comom mistakes i should be aware? Why It's Great For Solo Play. Gloomhaven Organizer with Forgotten Circles Expansion / Wooden Insert for Board Games / Valentine Day Best Storage Solution / Smonex / BROWN Smonex. Get 3 for the price of 2. The combo I'm trying now (Mindthief + Triforce Class) can't even get through early scenarios on Easy :(. Moody, evocative, and dark. In a four party group a scoundrel who gets exhausted right before the final enemy is fine, in a two party group, less so. The Tinkerer is a support class but can take some damage because of a giant hand size, will heal and cc. They were so well together that I was concerned about losing that damage output when the scoundrel retired. Just a note from playing many games with brute and scoundrel they don't need heeling and work amazing together. Have you tried them together? I'm not sure if people would consider personal quest contents spoilers or not, but in case they/you would, don't read the following if you do: New comments cannot be posted and votes cannot be cast. 4.9 out of 5 stars 1,358. My story with the Music Note began when one friend basically just started being Scoundrel (1 game), and 2nd was maybe 3-4 scenario old Sunkeeper . Press J to jump to the feed. Edit: The Scoundrel is a character who benefits greatly from playing solo. They steamrolled scenarios more than any other solo combo I've played. I have played the physical version 3 or 4 scenerios as spellweaver. The Cragheart can kind of function as a melee tank but again his aoes become awkward alongside the Scoundrel. I'm playing a party of 3 and its so much better than 2. A hero's class defines a hero's capabilities. It seems to me the Scoundrel is hands down the best starting class. The Mindthief can also stay in melee if you can keep the summon alive long enough, but this is also risky. The Berserker is a physical class who trades her health to … His aoe can affect allies though and thus is best not paired with other melee characters. The Cragheart can also tank some while helping with healing, and has a lot of aoe to go alongside yours. Edit: It's definitely possible that the Cragheart and Brute works much better as a duo when playing solo. The SpellWeaver has great AoE and most of the scenarios, including boss battles, have several enemies to target. The scoundrel has to have the best cards of any starting class, otherwise the fact he'll almost always end up exhausted first wouldn't be fair. Meanwhile the Spellweaver's flexibility, range, and multitarget attacks have been invaluable in dealing with large groups quickly and the Brute soaks damage extremely effectively with a little bit of Spellweaver healing. In conclusion - the best combo is by far the Spellweaver, Scoundrel and Mindthief could work but may make you feel less effective, you probably shouldn't pair with the Brute and definitely not with the Tinkerer. She has little healing/support, is fragile, and often requires another character to be adjacent to her targets. Any two characters will work! At the rate I'm going, the Sun class is going to be retiring as well before my Cragheart. So when Vic, a Valrath merchant wearing a red cloak and enough gold jewelry to keep you fed for a decade, … In conclusion - Spellweaver and Mindthief work excellently, Brute can work but can also be too slow, don't do Cragheart or Scoundrel. Tinkerer: The Tinkerer is a support class and as such wants someone that can deal damage. The bottom action can be seen as a Heal 6 and is best used in between battle in the scenario, so you are not doing this instead of a move or attack that would be more efficient. Might be time to give him another chance. They have a handsize of NINE. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Escape the Dark Castle is a fast paced … Party Sheet. While the Scoundrel has that moment or two in the scenario where they can burst down a boss or large HP monster, that's about it. In conclusion - Brute or Cragheart are probably the strongest choices, Tinkerer or Mindthief will both be fine, don't pair Scoundrel. Designer and creator of the Gloomhaven – Isaac Childres – never stops to positively surprise the community of that great game. About to start playing the game on a solo campaign. The Tinkerer was my first ever Gloomhaven class, and I retired him at level 7. You have to get extremely good(lucky) Mod deck draws. The Mindthief and Scoundrel can also both bring a lot of damage, although they lack the emergency healing that can be necessary in some situations. It's early in 2017, but I don't see how anyone else will be able to top this game. The Scoundrel's high initiative and relative squishiness can make play difficult, especially with a smaller deck. Cragheart: The Cragheart is a support who can do a bit of every type of damage and has some reasonable aoe.
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Class Resource Wiki …
Some of you may be wondering why this is worth talking about at all. The Spellweaver and Mindthief fit that bill the best and thus are by far her best partners. Cookies help us deliver our Services. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Escape the Dark Castle. Weaknesses. The SpellWeaver's biggest weaknesses are its low HP and in ability to deal with shielded enemies. The Brute is the next best choice, although your inability to heal him means he'll need to be careful when taking damage. At certain thresholds, this will increase the prosperity level of Gloomhaven. If you can slog through the low levels, you will be rewarded with an extremely fun and flexible class that makes a great addition to any team composition. The Brute can eventually work but you may lack damage in the beginning without a dedicated damage dealer. The Scoundrel, Brute, and Mindthief will all be awkward for your aoes as they all want to get in melee, although at least the Scoundrel and Mindthief will not leave you lacking damage, unlike the Brute. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. The Cragheart will be fine but will have difficulty using his aoes. Gloomhaven digital is based on the tabletop game of the same name and was released to Steam Early Access in mid-2019. The spellweaver has a handsize of 8, but she gets a handrefresh. 5 out of 5 stars (140) $ 99.95 FREE shipping Favorite Add ... Gloomhaven Solo Cards + Scenario Difficulty Cards LuckyPlayer. In my opinion, as well as having talked to a few other groups: the Spellweaver is probably the best class. Mindthief: The Mindthief is a melee damage dealer or support with a tanky summon. One of her biggest problems is that she has such fast cards but many times needs to rely on having allies adjacent to enemies in order to be more effective. The Brute can provide a meatshield for you to deal damage behind. Great write-up! tl;dr - Best combos: Spellweaver + Brute, Spellweaver + Cragheart, Spellweaver + Tinkerer, Spellweaver + Mindthief, Tinkerer + Mindthief, Brute + Scoundrel, Brute + Cragheart. Has great movement. A party is formed when a new group of players gets together to play the game. The spellweaver has a handsize of 8, but she gets a handrefresh. Your best combos are characters who stay at range and have some healing, so the Spellweaver and Tinkerer. As you play through the game you 'unlock' new characters/races/classes to play as. When you'd tart your character use the generic 20 card modifier deck, not the one you use in your character box! Having perfect knowledge helps a ton with her. The Mindthief has been struggling but thinks his next level will let him operate more effectively. If you really don't have a favorite, then you can just use any of these combinations: Spellweaver: The Spellweaver has a ton of damage but lacks survivability. Also when you take damage, you can instead negate it by losing one card from your hand or two from your discard pile! Any two characters will definitely not work. There are some combos where you'll be at a serious disadvantage either for health or damage output. Few classes can match the potential power of the Triforce. The scoundrel has to have the best cards of any starting class, otherwise the fact he'll almost always end … In my opinion, besides being really good, he is actually the most fun of the starting classes to play. Golem I started with Brute and Tinkerer. Expansions. Low Damage. However, I believe the Spellweaver is just all around better. The Diviner is a class released in the Forgotten Circles expansion for Gloomhaven. This guide will give an overview of each starting class in Gloomhaven, starting cards, and perks. Has access to the biggest damage combos early on, gains experience hand over fist... are we all just playing the other classes wrong? I probably only used a heal action 5 times in 20 games other than a potion or rest. Gloomhaven was selected by both a jury and fans as the Origins Game Fair Best Board Game of 2018. I'm not sure how much easier it is playing solo and having perfect information about player initiative, but I guess Hard probably mostly makes up for it. The Cragheart is another support class at the beginning and you will definitely lack damage. And, also like Gloomhaven, solo play involves taking on the role of two different characters (this helps with balance issues and keeps you from getting overwhelmed by foes).I personally love making my way through this game solo… Solo challenge scenarios of all the available classes for Gloomhaven. What is a suggested duo of characters? Press question mark to learn the rest of the keyboard shortcuts. $40.91 $ 40. By using our Services or clicking I agree, you agree to our use of cookies. Easily the strangest starting character, the Mindthief has some weird abilities. She … He usually ends up exhausted towards the end of the encounter, which is frustrating for the rest of us because he gets the same loot and double the xp as we do. Solo scenarios Each of the 17 classes in Gloomhaven has a solo scenario designed specifically for that class. I like the spellweaver and brute combo! Gloomhaven has been a hit since it took over the roleplaying genre of games after its release in 2017. Best dice-builder: Too Many Bones. Of course the scoundrel seems to be the best class. Sounds like we need to try a spellweaver! Spellweaver + Scoundrel is supposed to be the weakest combo from what I've read, but everything else seems to be fine! The Best horror: Mansions of Madness: Second Edition Gloomhaven, though, has theme oozing from the very pores of its box. Scoundrel: The Scoundrel is definitely the worst character when only playing with 2 characters. The best combo will be with the Spellweaver who will bring a lot of damage as well as the necessary occasional healing. One note, I played tons of solo scenarios as CH/Brute and they are a powerhouse combo. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Looks like you're using new Reddit on an old browser. Don't play with a duo. I think in a four party group the scoundrel is really powerful, but in a two party group the fact he gets exhausted easily is more problematic. Playing with a healer is a complete adjustment. I started with Cragheart and Spellweaver, which was unbelievably fun, if not a little too easy. In Gloomhaven, there will be a large number of classes a player can choose for their heroes. One of the best examples are the Solo Scenarios for all 17 characters which he created – they can be found in that BGG thread, or directly on Google Drive.. You must be at least at prosperity 3 and have 2 retired characters to … I would agree that the Scoundrel is a great character in a 4 character party. The SpellWeaver levels quickly. Tinkerer: The Tinkerer is a support class and as such wants someone that can deal damage. It's just a perfect combination of powerful and versatile. I've played the online version as brute/spellweaver up to level 7. Best creature generator: The City of Kings. Playing with 3 gives more variety of combos that can happen. Gloomhaven: Forgotten Circles, the game's first expansion, was released in Q2 2019.
Press question mark to learn the rest of the keyboard shortcuts. High Stamina. There are no generic races and classes here, everything is new, different, and intriguing. In conclusion - Spellweaver is the best, Mindthief and Scoundrel can both work but be careful with your health, Tinkerer can work as well but you may find yourself lacking damage at early levels, and Cragheart is not recommended. The Scoundrel is the only class that won't work, she's fragile, can't really heal, and wants a melee character adjacent to enemies, which the Spellweaver won't provide. They have a handsize of NINE. In conclusion - Brute works, Cragheart and Mindthief can be made to work but are not recommended, absolutely don't do Tinkerer or Spellweaver. Ended up playing on hard (so +1 scenario level, and the monster levels bumped up one more) and still only failed one scenario. Press question mark to learn the rest of the keyboard shortcuts. The SpellWeaver has solid healing abilities (including ranged heals). Also, at first I started without the solo difficulty bump so I could learn the game but recently I added it back in and it has caused me to play more efficiently. New comments cannot be posted and votes cannot be cast. Also, the Scoundrel really lacks aoe compared to the SW and aoe is really just the best thing to be doing 90% of the time. Any other tips? Experiment with all of them eventually! Hi guys, Im definitely not a expert in gloomhaven. Cephalofair Games Gloomhaven: Jaws of The Lion Strategy Boxed Board Game for ages 12 & Up. His best partner is the Spellweaver who brings the damage he may lack early on and does so without getting in melee. Spoiler on sun class play style. What are comom mistakes i should be aware? Why It's Great For Solo Play. Gloomhaven Organizer with Forgotten Circles Expansion / Wooden Insert for Board Games / Valentine Day Best Storage Solution / Smonex / BROWN Smonex. Get 3 for the price of 2. The combo I'm trying now (Mindthief + Triforce Class) can't even get through early scenarios on Easy :(. Moody, evocative, and dark. In a four party group a scoundrel who gets exhausted right before the final enemy is fine, in a two party group, less so. The Tinkerer is a support class but can take some damage because of a giant hand size, will heal and cc. They were so well together that I was concerned about losing that damage output when the scoundrel retired. Just a note from playing many games with brute and scoundrel they don't need heeling and work amazing together. Have you tried them together? I'm not sure if people would consider personal quest contents spoilers or not, but in case they/you would, don't read the following if you do: New comments cannot be posted and votes cannot be cast. 4.9 out of 5 stars 1,358. My story with the Music Note began when one friend basically just started being Scoundrel (1 game), and 2nd was maybe 3-4 scenario old Sunkeeper . Press J to jump to the feed. Edit: The Scoundrel is a character who benefits greatly from playing solo. They steamrolled scenarios more than any other solo combo I've played. I have played the physical version 3 or 4 scenerios as spellweaver. The Cragheart can kind of function as a melee tank but again his aoes become awkward alongside the Scoundrel. I'm playing a party of 3 and its so much better than 2. A hero's class defines a hero's capabilities. It seems to me the Scoundrel is hands down the best starting class. The Mindthief can also stay in melee if you can keep the summon alive long enough, but this is also risky. The Berserker is a physical class who trades her health to … His aoe can affect allies though and thus is best not paired with other melee characters. The Cragheart can also tank some while helping with healing, and has a lot of aoe to go alongside yours. Edit: It's definitely possible that the Cragheart and Brute works much better as a duo when playing solo. The SpellWeaver has great AoE and most of the scenarios, including boss battles, have several enemies to target. The scoundrel has to have the best cards of any starting class, otherwise the fact he'll almost always end up exhausted first wouldn't be fair. Meanwhile the Spellweaver's flexibility, range, and multitarget attacks have been invaluable in dealing with large groups quickly and the Brute soaks damage extremely effectively with a little bit of Spellweaver healing. In conclusion - the best combo is by far the Spellweaver, Scoundrel and Mindthief could work but may make you feel less effective, you probably shouldn't pair with the Brute and definitely not with the Tinkerer. She has little healing/support, is fragile, and often requires another character to be adjacent to her targets. Any two characters will work! At the rate I'm going, the Sun class is going to be retiring as well before my Cragheart. So when Vic, a Valrath merchant wearing a red cloak and enough gold jewelry to keep you fed for a decade, … In conclusion - Spellweaver and Mindthief work excellently, Brute can work but can also be too slow, don't do Cragheart or Scoundrel. Tinkerer: The Tinkerer is a support class and as such wants someone that can deal damage. The bottom action can be seen as a Heal 6 and is best used in between battle in the scenario, so you are not doing this instead of a move or attack that would be more efficient. Might be time to give him another chance. They have a handsize of NINE. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Escape the Dark Castle is a fast paced … Party Sheet. While the Scoundrel has that moment or two in the scenario where they can burst down a boss or large HP monster, that's about it. In conclusion - Brute or Cragheart are probably the strongest choices, Tinkerer or Mindthief will both be fine, don't pair Scoundrel. Designer and creator of the Gloomhaven – Isaac Childres – never stops to positively surprise the community of that great game. About to start playing the game on a solo campaign. The Tinkerer was my first ever Gloomhaven class, and I retired him at level 7. You have to get extremely good(lucky) Mod deck draws. The Mindthief and Scoundrel can also both bring a lot of damage, although they lack the emergency healing that can be necessary in some situations. It's early in 2017, but I don't see how anyone else will be able to top this game. The Scoundrel's high initiative and relative squishiness can make play difficult, especially with a smaller deck. Cragheart: The Cragheart is a support who can do a bit of every type of damage and has some reasonable aoe.
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