17 comments. She informs him that he will NOT be welcome back to Blackstaff Towers as a student, but that she was impressed with his prowess and may be in contact with him in the future for another assignment, should he be up to it. I know I'm late to the party, but I just found this. These are color versions of the official black and white maps included with Waterdeep: Dragon Heist – fully colorized and ready for virtual tabletops like Roll20 and Fantasy Grounds. The party can also appeal to their love of the arts with 250+ gp worth of art pieces (the paintings from the Zhent warehouse are good for this) or a DC 20 Performance result. This wrapped up our game and we adjured for the holidays, our next game was early January. she tells him. New comments cannot be posted and votes cannot be cast, More posts from the WaterdeepDragonHeist community, Continue browsing in r/WaterdeepDragonHeist, A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist, Press J to jump to the feed. After the Days of Wonder parade where Fitzwitz shows off his invention, he gives the party a Goggles of Night. They took the hint and left. He needs a special glasses frame which Embric in Trollskull Alley can provide, as Embric owes him a favor. Dragon Heist — an urban adventure in Waterdeep. A makeshift platform is assembled and various gruff 'musicians' make the best of strangling a cat on stage. The creature retreats onto thick filaments of web that criss-cross above the alley, pulling the corpse up with it. Vajra then reveals herself and the two start off in an epic battle. The Waterdeep: Dragon Heist subgroup on Reddit is a great resource and they even have a fantastic roundup thread pinned to the top that gathers a lot of great resources together. A blur of motion appears in front of you and tries to tie your boots together. You follow Heldar down a narrow alley stacked with barrels. NEWest D&D Adventure Tomb of Annihilation 1st Impression and Quick Review - … 22.02.2020 - Erkunde D Os Pinnwand „DnD Waterdeep Dragon Heist“ auf Pinterest. Vajra revelas that she had been aware of his coming as soon as he stepped back within the city walls and was prepare to arrest him, but was told of his deeds with the Xanathar hideout and though she saw a more aggressive change in his actions, could not fault the motivations and wanted to give him another chance of redemption. The crops in the fields provide 1/2 cover when fighting in them (+2 AC and Dex Saves), A critical miss with a fire based attack will set the fields on fire, A hay bale (5 foot cubes) in the field provides 3/4 cover (+5 AC, Dex Saves), The players can help harvest the fields to remove the cover, A DC 11 Persuasion or Intimidation check reveals that a Swarm of Ravens is spotted before each scarecrow attack, if it is killed before flying away (2 turns) the scarecrows are regular Scarecrow, One of the scarecrows has a Spell Gem (Lapis Lazuli) with Ray of Sickness in it, Get information from Hlam on threats to the city I am portraying Hlam as Lu-Tze from Discworld, who despite being of humble background somehow always knows things. … Excuse me. … share. Since Pengu escaped the trap that had killed his other former students, he wants to tie up this last lose end and silence him for good. I have a couple questions, and I'm not sure if this thread is dead or not, but it's about the Improved Scarecrow and the Enraged Cave Bear. One small modification is the addition of the Everlasting Unguent which is basically one free revivify for the party. Embric is recalcitrant to assist however, requiring a DC 15 Persuasion check. Do you have any plans to expand the follow up faction quests? save. If you want Waterdeep to be canonical with no Thieves Guild, replace them with the Street Laborers Guild and the following text: Sorry gov, gotta see your road toll ticket for the Street Laborers Guild. Online. Lady Tippathanna rhymes off her highborn titles and demand she identify herself or she will be dispatched, with or without guards to aid them. 12.3k . Plot summary. On the way the players encounter the following: After ascending the mountain for the better part of the day a debris field covers the trail. If any eggs are left to hatch, one builds a nest near Trollskull Inn in 1d6 months, requiring it be dealt with again. Good work. I find myself liking Waterdeep more and more. Waterdeep Dragon Heist Review (D&D 5E Adventure) - Duration: 20:41. For their faction question, instead I made it a package pick up: Head to the Southern Ward, find the Soopo’s Soundries run by a Halfling, pick up a package for "J.B. Nevercoot”. We did manage to get a couple of games in the last month, and I'm just catching up on writing them now. 10 gold a head will do ya for the season. 4. share. WASD20 73,812 views. Have you checked the "Waterdeep: Dragon Heist DM's" Facebook group? Our fighter Solnera went back to the Olde Xoblob Shop to inquire about a mechanical goldfish that was there during their last visit. If you liked this story then smash that Like button, dont forget to subscribe and.....oh wait...wrong site. Vajra proposes a plan. Been a while since my last game report. 2 years ago. I like the modifications you've made, especially for the Hlam encounter with Force Grey. It sets the stage with some setting information, general directions for running a game of D&D, NPCs, and a general breakdown of how the adventure could play out. I didn't think much of it but our fighter, who has one mechanical arm, took much interest unbeknownst to me. Also is the harper's second part meant for the lv3 quest? If combat breaks out, the quickling will fight until it has 10 hp remaining and then try to flee. I've been running these in my campaign and they're going very well. The five surprises are as follows (spending an hour in the garden will reveal them all as well, some the hard way): DC 15 Investigation check or walking over it reveals that the bridge is trapped and tips people into the carp pond. The Harpers contact gives the party an Instrument of Scribing and 240 gp. I managed to keep those and work them in, but the levitating tactic just didn't work very well in a dungeon, and thanks to a few lucky rolls the apprentices were quickly beheaded. If the party doesn't want part with their gold they may attempt the following checks to bypass (a character that speaks Thieves Cant has advantage), DC 13 Intimidation will scare them away, but they will burglarize the Trollskull Inn once it is repaired, causing 100 gp worth of damage, DC 17 Deception to convince them you paid earlier, but the receipt blew away. D&D 5E Waterdeep: Dragon Heist-ier. It goes off without a hitch, they brag to their neighbors that they will be the youngest party to take on the dungeons in the Yawning Portal, head over soon after and go down, and wait in the near by corridors. A circular path winds around a carp pond with a bridge over it. She nods to Pengu, and tells him that she was happy to see he was not completely corrupted by the headmasters influence, but has seen some darker changes in him since he left. They seem sort of beefy for level 2 characters. The former headmaster, Solaris, floats down while laughing, starts monologuing and all the appropriate clichés, before firing a beam of light, which is deflected to the ceiling. as a side note, my party ended up persuading the quickling to work at their tavern as a waiter. 10 gold a head will do ya for the season. When protecting Heldar from Soluun, the following is a complication. None of my players are drow so that was something I didn't have to plan for them. The battle ended within a single round, Vajra apprehended Solnaris, and announces she will be taking him back with her. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. I'd stick to something similar if you want, but change it so that the characters can see through the deception and instead have the city watch chase down those criminals and not the players if they are successful.
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