(6 piece) Dealing damage has a 5% chance to build a Furious Power ability charge. I won’t cover all of them here, since there are a lot, and most are not very useful for a Vengeance Juggernaut. It could be used on Revan if your group was very short on knockbacks, but even that is a gimmick move by experienced players. I have also used to spec into Vengeance for PVP in the past, however after I spec'd into Rage for PVP when I wanted to try something unconventional, I was amazed at how much stronger my Sith Juggernaut was … Unlock your ninth and final utility ability. All SWTOR content is authored by or co-authored by Xam Xam. These Carnage attacks are useful for attacking groups of enemies. This effect cannot occur more than once every 2 seconds, Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds, Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3%, Reduces the cooldown of Obfuscate by 15 seconds, and increases its range by 6 meters. This tactical basically doubles the bleed damage dealt by Impale and Force Scream. In this section I will introduce the Vengeance, Juggernaut, and Sith Warrior abilities that you will have. And the defensive buff on Challenging Call is a huge help to healers when used well. Level 75 players have one Tactical item slot. When selecting armorings and hilts for your gear, go with the unlettered ones. This tactical is amazing for AOE situations, especially if you have at least three targets. Sweeping Slash deals 25% more damage to DOT-affected targets. Thank you to @floraandfaunna for typing all the Sage abilities from ingame and Drevina for formatting and labeling all the abilities! Affected enemies are slowed by 50% for 6 seconds. SWTOR Class Storyline Review: Sith Warrior – Chapter Two. Here are some Carnage guides other players have shared online: Utilities are a series of abilities that you can choose from for your Advanced Class. SWTOR 6.0 Medicine Operative PvE Guide by Xelthìa, SWTOR 6.0 Scrapper Scoundrel PvP Guide by Alim, SWTOR 6.0 Concealment Operative PvP Guide by Alim, SWTOR 6.0 Sawbones Scoundrel PvP Guide by Xelthìa, SWTOR 6.0 Medicine Operative PvP Guide by Xelthìa, SWTOR 6.0 Darkness Assassin PvP Guide by Siow, How to get Saint George’s Set in AC Valhalla, AC Valhalla River Raids Guide: What are they, how they work, SWTOR Update 6.2.1 – Everything you should know, CD Projekt got “epically” hacked and blackmailed (updated), SWTOR 6.0 Vengeance Juggernaut Guide by Anatessia, Single Target Priority without Hemophilic Slash tactical, Single Target Priority with Hemophilic Slash tactical (recommended), Multiple Target Priority (Cut to Pieces tactical recommended), Complete SWTOR EndGame Gearing Guide for Level 75, SWTOR 6.0 Defense Guardian Tank PvE Guide, SWTOR 6.0 Immortal Juggernaut Tank PvE Guide, (4 piece) Whenever you gain or use a Furious Power ability charge while in combat, your damage dealt is increased by 10% for 10 seconds. In addition, the cooldown of Disruption is reduced by 2 seconds, and Cloak of Pain can be used while stunned, Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. This choice is not permanent, you will be able to switch between all three options. Destroyer allows your next Hew to cost 0 Rage and be used on any target regardless of health. Obscures yourself with the Force, becoming difficult to detect, reducing you threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. It also increases the amount of damage dealt by a critical attack. Primarily useful at low levels before you get other abilities, but can be used occasionally in the rotation for a slightly higher parse. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage. Prologue Korriban. (2) +2% Mastery (4) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. You're welcome to message me with any comments about my guides or with questions about the game! Amplifiers are another new addition to gearing with Onslaught. We begin, obviously, with the special ones, listed in the preview window for the Discipline. In PvP, Vengeance can use its DOT spreads to make healing the enemy team a hassle, while still putting out enough single target damage to kill the main target. Alacrity has two target thresholds you can aim for. SWTOR Sith Warrior Marauder DPS Build The Sith Warrior Marauder is arguably better than the Sith Warrior Juggernaut at DPS in my opinion. Only use it if you are low on Rage and cannot use Force Charge, Sundering Assault, Enrage, or Saber Throw. - Stunbreaker - If you are stunned and canât move, you can use this ability to unstun yourself. To start playing Rage, you will need to first create your Sith Warrior Juggernaut character, and once you are ingame, press K on your keyboard to open the Combat Proficiences panel, and choose Rage from the … As a devastating flurry of dual lightsaber strikes and Force attacks overwhelm their foe, each successful flow can serve to embolden the Carnage Marauder in their assault, making them all the more deadly. If you did not take this utility, spam it off cooldown in PvE situations, and don’t use it in PvP. You can now choose utilities from the Masterful utility tier if you first put three points in to the Skillfull first tier. This effect can only occur once every 5 seconds. A player can decide to take battlefield command and daunting presence if they wish to find and stop an enemy healer. we now have a Sith Warrior build for you. Fury Sith Marauder 5.x DPS SWTOR class guide. Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Choke wears off. Crucial in Master Chapters. Driving at their enemies with strong, crushing blows, the Warrior quickly beats his foes into submission or death. In PvP, use this to stun all enemies in the area so you can outrun them. Lasts 15 seconds and can stack two charges. Depending on how you set your utilities, it also reduces the damage taken by all allies within 15 meters of you for 10 seconds. Beat Down targets take 5% more damage from melee attacks. Continue from the first Vengeful Slam in the rotation, or start your priority order here. That helps you remember where in the rotation you are, and if you mess up, where to jump back in. AOE ‘Soft stun’ (soft stun = stun that breaks on taking damage) that stuns up to 8 targets within 5 meters for 8 seconds. It provides a blend of Burst and Damage Over Time (DOT) abilities for high single target and Area of Effect (AOE) damage with its DOT spreading effects. Once you master the class, however, you can see just how destructive a Sith … Deals decent damage in a quick flurry. (4 piece) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. Replaces Force Scream. 4 meter range. Amplifiers slightly increase certain attributes, and the amplifiers on armorings and hilts are the only ones that increase your combat attributes. This set is the absolute best for a Vengeance Juggernaut. Arsenal Mercenary (Bounty Hunter) / Gunnery Commando (Trooper) Rage Juggernaut (Sith Warrior) / Focus Guardian (Jedi Knight) Carnage Marauder (Sith Warrior) / Combat Sentinel (Jedi Knight) Ravage immobilizes the target for 3 seconds, Increases your damage reduction by 2%, and you build 2 Fury when attacked. With lightsaber abd Force attacks designed to fleed their foe and increasing their potency with an aggressive combat form, the Annihilation Marauder causes deep, rupturing wounds that add up until it’s too late. 4 meter range. (4 piece) After executing Mad Dash, you gain 20% damage reduction for 6 seconds. Throwing mobs or enemy players over a cliff, or throwing enemy players into traps/away from objectives in PvP. To start playing Carnage, you will need to first create your Sith Warrior Marauder character, and once you are ingame, press K on your keyboard to open the Combat Proficiences panel, and choose Carnage from the three options. Madly dash forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Descent of the Fearless. Deals burst damage. Pushes the target back and knocks it down for 2 seconds. Reduces the damage you take by 99% for 4 seconds. The rotation is a perfect one, meaning you can endlessly loop through it on a dummy fight. Your interrupt. Also increases your defense chance by 100% while blitzing. Basically, the pieces from this set have more slots for combat-related amplifiers than usual, which can give you a nice damage boost. by Dantiko (NOTE: downloadable text file). The full patch notes of the expansion-update are too long to be listed in full here. ... the Sith Warrior does a pretty good job. Accuracy both increases your chance to hit a target, and reduces the target’s chance of dodging, parrying, or otherwise avoiding your attacks. Descent of the Fearless will be the set bonus you want to use. This is a fairly minor defensive buff on a long cooldown. In practice, you will mostly use this ability to avoid having to do platforming on datacron hunts, and as a shortcut in PvP maps to avoid using the ramps. Attacks with both weapons if dual wielding. Jump to a distant target, dealing minor damage, and building 3 Rage. This set is decent for mob-heavy content such as uprisings and flashpoints, however, it does require a different priority system, and the Descent of the Fearless set is probably still more of an overall damage increase. Increasing the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. Requires two lightsaber. The high Alacrity build (3208 Alacrity) is no longer viable for Vengeance Juggernaut. Sith Warrior's Role in Combat. Reflects all direct single target damage taken back to the attacker for 3 seconds. Try to use it at about 20% health, or earlier if you feel the need. Sith Warrior Marauder Build: Annihilation Leveling. Performs a series of lightsaber attacks that deal weapon damage. I’m sure I still have more to learn about Vengeance Juggernauts. If you are new to SWTOR and are looking to level fast with this class then this build should help you. Here are the other most important active abilities and what you need to know about them. Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. The blast stuns standard and weak enemies for 5 seconds. I post all news about SWTOR and my projects on twitter.com/swtorista. With the Cut to Pieces tactical, you can practically spam Vengeful Slam until your targets are dead, once you have applied your bleed effects. It has a well-established priority system as you can’t always rely on the strict and perfected dummy rotation. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. Gearing & Stats. Dealing damage with an Ataru Form strike triggers Slaughter, which finishes the cooldown on Vicious Throw and makes your next Vicious Throw usable on a target at any health level without consuming any rage. The Sith Warrior must build Rage before they can use their more powerful abilities. When played to the best of its abilities, Vengeance is currently among the best-parsing DPS in the game. The Sith Warrior can be a bit fragile alone and a bit limited by its absolute need to get into melee range. Unfortunately, it does not work on most PvE bosses. As Vengeance, this ability is honestly useless 99% of the time, since it doesn’t deal much damage, and you have a much better AOE ability with Vengeful Slam. You can combine your Carnage buffs with your attacks to create powerful combinations. Though the lightsaber is the Warrior… Saber Throw lowers target’s accuracy by 70% for 6 seconds. Requires and converts 30 stacks of Fury to go Berserk, instantly generating rage, plus additional rage over the next few seconds. Stacks up to 3 times. Though the lightsaber is the Warrior’s primary method of attack, he also uses his dark command of the Force to paralyze, terrify, and kill. Stuns weak and standard enemies for 3 seconds. Vicious Slah, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. You get a utility point at these levels: 11,19, 27, 35, 43, 51, 59, 67, and 75, with a total of 9 max utility points at max-level. Again, as Vengeance, use this only when you are sure you should be holding a boss’s aggro. It’s not as good for Vengeance as the Descent of the Fearless set, but it’s a nice option if you want a set that can also be useful for other classes you play. In an emergency, Vengeance can survive holding the boss for short periods. Increases passive damage reduction by 5%, and Endure Pain increases damage reduction by 15% while active. In group PvE, unless you are fake tanking, use this early in the fight to help the tank keep aggro off you. Channels your hatred to restore your health. You will probably have to do a bit of math yourself to figure out how to best set up the enhancements and augments for your gear, since there are so many options for you. Without the full Descent of the Fearless set bonus, you can and should use Furious Power only before Impale or Hew. As Vengeance, you should not ever need to use this. Saber Throw also now Sunders targets for 45 seconds. Cannot be used on Operation bosses. Slashes the target for weapon damage. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! A Sith Warrior’s skills with a lightsaber are unrivaled. Additionally, activating Obfuscate grants Ruthless Aggressor, reducing the damage you take from Force and tech attacks by 75% for 6 seconds, While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Replaces Vicious Slash. A Carnage talent tree leveling build for Sith Warrior Marauder optimized for solo quests and heroic 2+/4 group quests with instant burst, Rage generation and crowd control in mind. Otherwise, it’s a panic button. Furious Power will now always be removed as intended after using eligible abilities. Consumes all ability charges of Furious Power and applies Furious Power stacks on you. It does require knowledge, practice, and skill just like any other discipline, but is easier to learn than Rage. This effect cannot occur more than once every 8 seconds. Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back! Fury Marauder (Sith Warrior) / Concentration Sentinel (Jedi Knight) B Tier - Easy to play, but lack the numbers you might see with other specs. As with set bonuses, some Tacticals work for all classes, and some are tailored specifically to one class or discipline. Mirror Class: Gunslinger - Dirty Fighting. Reduces the cooldowns of Force Scream and Devestating Blast by 3 seconds and the rage they consume by 1. The Nimble Master set has had its 4-pc set bonus changed, the bonus is now: (4) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. The Tactical gear pieces have no stats, but they either buff you, change the effects of an ability, or do both. Whenever you get a piece of gear with a higher item rating, equip it, even if it’s not the ideal gear for you. Only usable below 70% health. It results in massive AOE damage, and a Vengeance Juggernaut with this tactical can deal as much or more AOE damage as any other class in the game. Additionally, Crippling Slash now consumes 2 less rage and immobilizes the target for 3 seconds. ... SWTOR: Level Up Companion Skills on Your Smartphone. Deals major damage and slows target by 50% for 3 seconds. Great if you want to get back in the game or haven't subbed in a while! If you have that utility taken, use it as often as you can in PvP situations, and in PvE try to use it just before the boss executes a major AOE attack. Rage. Sweeping Slash triggers an Ataru Form strike on each enemy target it damages. This effect cannot occur more than one every 1.5 seconds. The first one occurs at 1213 (or higher) Alacrity and brings your GCD to 1.4s, the second occurs at 3208 (or higher) Alacrity and brings your GCD to 1.3s. This tactical is easily the best choice for PvP. (6 piece) Threatening Scream increases your damage reduction by 2.5% for every enemy it hits. With Critical, you’re basically just stacking as much Critical into your gear as you can once you have the ideal Accuracy and Alacrity numbers. Recharges 1 ability charges every 30 seconds. You have been warned. If you use it and don’t take damage, then it doesn’t heal you. It deals very little damage but does build two Rage. SWTOR content on Noxxic is currently unavailable. Attack with both weapons if dual wielding. They are the most common, and for DPS, the best choice, since they have high mastery. In PvP spam it off cooldown as it reduces the enemy player’s damage to your teammates for 6 seconds. - Short Stun - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general. This one seems good in theory, but even the buffed Retaliation does less damage than most of your attacks. Shatter resets the cooldown on Ravage and generates 3 rage. Jump to a friendly target, reducing their threat and the damage they take for 6 seconds. If you plan to do ranked PvP or Veteran mode Dxun, you may need to pay more attention to these stats. So rage management early is … Increases the damage dealth by Cloak of Pain by 15% and increases its duration by 4 seconds. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. This immobilizing effect cannot be applied to the same target more than once every 10 seconds, Force Camouflage removes all cleansable effects when activated, Increases the duration of Undying Rage by 2 seconds and reduces its cooldown by 30 seconds, Each use of Assault, Battering Assault, and Crippling Slash reduces the active cooldown of Cloak of Pain by 3 seconds, When Predation is applied or refreshed, it purges movement-impairing effects. The Sith Warrior must build Rage before they can use their more powerful abilities. This gives you one extra Force Push every 3 minutes. 30 meter range. Below is a description of the stats you need, arranged in order of importance. They have numerous damage mitigating abilities but, generally speaking, their DPS isn’t great. Enrage builds one Furious Power ability charge. Overall, this set gives about a 15% damage increase for you. 4 meter range. The first step in gearing, once you hit level 75, is to focus on increasing your gear rating. 1.1 Marauder/Sentinel. Unleashes a powerul blast of Force energy at the target, dealing 115-121 energy damage. This should help you figure out what order to use your abilities in if you cannot use the rotation. Though the bonuses seem small, they do stack, and with the right amplifiers you can get a significant damage boost from them. Agile and swift, the Carnage Marauder wins the day by way of sheer volume. If you want to know more, check out the SWTOR 6.0 Amplifiers Guide. 30 meter range. More Sith Inquisitor Sorcerer Builds. The only downside is that this tactical is only available from crafting, making it rare, hard to get, and expensive. It’s not very useful for any PvE situation. Chokes the target, stunning it for 4 seconds. However, it is not ideal for running Master Mode chapters of Knights of the Eternal Throne, as many of the fights there are balanced primarily for Ranged players and can even one-shot a Melee player.
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